
TENORI-ON is electronic musical instrument created by Toshio Iwai. It consists of sixteen-by-sixteen grid of LED switches and makes various sounds by touching them. Because it is designed to play intuitively, people who even don’t have any knowledge about music can play it and compose songs. This design takes over the characteristics of keyboard instruments in terms of way to create sounds; which is striking the keys or switches. However, TENORI-ON is not just digital piano, but totally new musical instruments in the 21st century which can provide new experience.
Source: http://usa.yamaha.com/en/products/musical-instruments/entertainment/tenori-on/
TENORI-ON
Toshio Iwai
(Curated by Kojiro Kodama)
These art pieces deal with digital brushes that allow the viewer/spectator to be a part of computational expression via computational lines and digital brushes that respond to various frameworks of gestures such as position, speed, direction, or order.
Brezowska breaks the boundaries of drawing and replaces the traditional space by using digital medium to redefine the concepts of line and composition. Computer-based, mouse-dragging drawing allows viewers to utilize aspects of dynamics, interactivity, behavior elements and other features of a programming environment.
(Source: http://archive.rhizome.org/artbase/1903/y17.html)
TITLE: “HAIRY LINE”
(Source: http://archive.rhizome.org/artbase/1903/y06.html)
TITLE: “THALES 8”
Computational Expressionism
Joanna Brezowska
(Curated by Kevin J. Lee)

In the 21st, the vast amount of information is created day by day due to spread of the Internet. They are not on our mined in daily life because we can’t see them. TWITTER REPUTATIONS let the information about Twitter, which is one of the most common SNS in the world, visualized. The characteristics and behavior of creatures in this work is linked to the Twitter ‘s occupation and overall trust score. Trust score is reflected by the frequency of Retweets. As a result, this work is highly interactive because every single twitter users can be related to it.
Source: http://www.adobemuseum.com/#/exhibit/inform/twitterReputations
Twitter Reputations
Kunal Anand
(Curated by Kojiro Kodama)
Energie_Passagen (Energy Passages)
Monika Fleischmann and Wolfgang Strauss, 2004
Terms gathered by computer from a German newspaper are projected onto the floor, creating a “city” of words. Users choose specific words from an interactive touchscreen, which are then added to the digital floor collage and pronounced by several different voices on playback. The user experiences movement of similar words and an echoing of words chosen, which creates a new contextual meaning for the words when pieced together on the floor. Energie_Passagen is a “living newspaper” that is comprised of a deconstruction of the contents of a German newspaper that has been put together by selections of words from the user. It was created to inform and emphasize the basic structure of a city, it’s language and communication. Past articles and terms are transformed into new language and meanings.
Source: http://energie-passagen.de/englisch.html
(Curated by Michael Ledesma)
World of Color
Disney, 2010
Created to attract, inspire, and amaze, Disney’s World of Color spectacular is an artwork that utilizes numerous elements woven together to create a seamless interactive experience. Viewer senses of sight, hearing, and touch are stimulated in this half hour show that is executed through the use of thousands of water fountains and multiple water screens. The use of water as a main medium is what makes this unique, and is accompanied by LED lighting, lasers, fire, and digital projections to create the pictures/scenes, textures and illusions in the show (which spans the length of a football field). The static aspect of the Disney/Pixar movies and moments become dynamic and active as they are brought to life by the combination of these several types of media.
Source: http://disneyland.disney.go.com/disneys-california-adventure/world-of-color/
(Curated by Michael Ledesma)

With every issue comes conflict, and with every opinion that is voiced, the earlier opinions are drowned out. That is what this interactive art pieces tries to visually emulate. After recording many real opinions during a topic of conflict, they are transcribed and show up on a virtual page. Every time one clicks on the page, a new opinion comes up with the most recent one in black. After time, those that were shown earliest fade and become lighter in color while the newest statements pop up in dark colors. Slowly, it is easy to see the clutter that forms from all these opinions and soon, it is hard to make anything out.
Source: http://rhizome.org/artbase/artwork/31519/
The Conflict
Martin Allman 2005
(Curated by Christine Juang)

Yard Sale in the Sky is an interactive art project created by Kristin Lucas that borrows from the idea of a community yard sale. Instead of physical objects, objects are digitally created and “placed” in areas around the community and the only way to see them, is to track them using a smartphone. it is only pointing your phone at a given position that one is able to visually see the object, making the phone the technology that gives affords us one of our senses.
(Source: http://www.yardsaleinthesky.com/ )
Yard Sale in the Sky
Kristen Lucas 2011
(Curated by Christine Juang)
Two artificial human heads lie on pillows in some of industrial case. A visitor hears different conversations each time between these two, one with a female voice and other with a male voice, arguing about their relationship which usually ends by blaming each other for the argument. The dialogue is never scripted or manipulated; rather, these heads are actually behaving based on given personalities and speech patterns to specific situations.
Source: http://www.kenfeingold.com/you1.html
“YOU”
Ken Feingold, 2004
(Curated by Joo Wha Lee)
In [xyz] she creates an interactive poetry game where player-readers collaboratively build poetry in 2-dimensional world - x axis, y axis, and z axis accordingly. By navigating and choosing words from three different virtual worlds, player-readers experience visual phenomenon where the meaning of poet can vary depending on the use of spatial coordination of words and the contexts surrounding by.
Source: http://www.maryflanagan.com/xyz
[xyz]
Mary Flanagan 2009
(Curated by Joo Wha Lee)
Geometric Enigma is a digital reimagining of “tangrams” — geometric puzzles which use a set number of pieces of specified shapes and sizes that must be arranged into very specific shapes. The point of these puzzles is to try and find the arrangement of the shapes that will exactly replicate the outline of the tangram. Geometric Enigma uses a non-tangible projection of the traditional tangram silhouette along with tangible puzzle pieces, and projects a new silhouette whenever a user solves the current puzzle. In this way, the piece makes audience interactivity a necessity, not only with the artwork but often with eachother in order to solve each puzzle.
The state of the piece is dependent on interaction between the piece and the user.
Geometric Enigma
Jessica Heimerl
[post by Olivia Hadfield]
(Source: jessicaheimerl.weebly.com)